cmake_minimum_required(VERSION 3.15)
project(untitled5)
set(CMAKE_CXX_STANDARD 17)
set(EXECUTABLE_NAME "game")
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -mwindows")
file(GLOB source ${CMAKE_SOURCE_DIR}/src/*.cpp)
add_executable(${EXECUTABLE_NAME} ${source})
target_link_libraries(${EXECUTABLE_NAME}
lua
libz
tinyxml
libsfml-audio
libsfml-graphics
libsfml-network
libsfml-system
libsfml-window
mingw32
SDL2main
SDL2
SDL2_image
SDL2_ttf
SDL2_mixer
Qt5Core
Qt5Gui
Qt5Widgets)
=====================================================================
#include <SDL2/SDL.h>
SDL_Window *g_pWindow = nullptr;
SDL_Renderer *g_pRenderer = nullptr;
int main(int argc, char *argv[]) {
// initialize SDL
if (SDL_Init(SDL_INIT_EVERYTHING) >= 0) {
// create window
g_pWindow = SDL_CreateWindow("Game",
SDL_WINDOWPOS_CENTERED,
SDL_WINDOWPOS_CENTERED,
640,
480,
SDL_WINDOW_SHOWN);
if (g_pWindow != nullptr) {
// create renderer
g_pRenderer = SDL_CreateRenderer(g_pWindow, -1, 0);
} else {
// sdl not initialized
return 1;
}
}
// sdl is initialized
// set to black
SDL_SetRenderDrawColor(g_pRenderer, 0, 0, 0, 255);
// clear window to black
SDL_RenderClear(g_pRenderer);
// show window
SDL_RenderPresent(g_pRenderer);
// set a delay
SDL_Delay(5000);
//
// clean up SDL an quit
SDL_DestroyRenderer(g_pRenderer);
SDL_DestroyWindow(g_pWindow);
SDL_Quit();
return 0;
}