cmake_minimum_required(VERSION 3.6)
project(untitled4)
set(CMAKE_CXX_STANDARD 14)
#include_directories(${PROJECT_SOURCE_DIR}/INC)
#link_directories(${PROJECT_SOURCE_DIR}/LIB)
set(SOURCE_FILES main.cpp defines.h)
add_executable(untitled4 ${SOURCE_FILES})
target_link_libraries(untitled4 winmm.lib)
#target_link_libraries(untitled4 SDL2.lib SDL2main.lib)
defines.h
#ifndef DEFINES_H
#define DEFINES_H
#define WINDOW_WIDTH 400
#define WINDOW_HEIGHT 400
#define RADIUS 10
#define NUM_BALLS 15
#define MAX_VELOCITY 3
#define FRAMES_PER_SECOND 60
#endif
main.cpp
#include <windows.h>
#include "defines.h"
//--------------------------------- Globals ------------------------------
//
//------------------------------------------------------------------------
char* g_szApplicationName = "HelloWorld4";
char* g_szWindowClassName = "MyWindowClass";
//---------------------------- WindowProc ---------------------------------
//
// This is the callback function which handles all the windows messages
//-------------------------------------------------------------------------
LRESULT CALLBACK WindowProc (HWND hwnd,
UINT msg,
WPARAM wParam,
LPARAM lParam)
{
switch (msg)
{
//A WM_CREATE msg is sent when your application window is first
//created
case WM_CREATE:
{
PlaySound("window_open.wav", NULL, SND_FILENAME | SND_ASYNC);
}
break;
case WM_KEYUP:
{
switch(wParam)
{
case VK_ESCAPE:
{
PostQuitMessage(0);
}
break;
}
}
case WM_PAINT:
{
PAINTSTRUCT ps;
BeginPaint (hwnd, &ps);
//**this is where we do any drawing to the screen**
EndPaint (hwnd, &ps);
}
break;
case WM_DESTROY:
{
// kill the application, this sends a WM_QUIT message
PostQuitMessage (0);
}
break;
}//end switch
//this is where all the messages not specifically handled by our
//winproc are sent to be processed
return DefWindowProc (hwnd, msg, wParam, lParam);
}
//-------------------------------- WinMain -------------------------------
//
// The entry point of the windows program
//------------------------------------------------------------------------
int WINAPI WinMain (HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPSTR szCmdLine,
int iCmdShow)
{
//handle to our window
HWND hWnd;
//our window class structure
WNDCLASSEX winclass;
// first fill in the window class stucture
winclass.cbSize = sizeof(WNDCLASSEX);
winclass.style = CS_HREDRAW | CS_VREDRAW;
winclass.lpfnWndProc = WindowProc;
winclass.cbClsExtra = 0;
winclass.cbWndExtra = 0;
winclass.hInstance = hInstance;
winclass.hIcon = LoadIcon(NULL, IDI_APPLICATION);
winclass.hCursor = LoadCursor(NULL, IDC_ARROW);
winclass.hbrBackground = (HBRUSH)GetStockObject (WHITE_BRUSH);
winclass.lpszMenuName = NULL;
winclass.lpszClassName = g_szWindowClassName;
winclass.hIconSm = LoadIcon(NULL, IDI_APPLICATION);
//register the window class
if (!RegisterClassEx(&winclass))
{
MessageBox(NULL, "Registration Failed!", "Error", 0);
//exit the application
return 0;
}
//create the window and assign its ID to hwnd
hWnd = CreateWindowEx (NULL, // extended style
g_szWindowClassName, // window class name
g_szApplicationName, // window caption
WS_OVERLAPPEDWINDOW, // window style
0, // initial x position
0, // initial y position
WINDOW_WIDTH, // initial x size
WINDOW_HEIGHT, // initial y size
NULL, // parent window handle
NULL, // window menu handle
hInstance, // program instance handle
NULL); // creation parameters
//make sure the window creation has gone OK
if(!hWnd)
{
MessageBox(NULL, "CreateWindowEx Failed!", "Error!", 0);
}
//make the window visible
ShowWindow (hWnd, iCmdShow);
UpdateWindow (hWnd);
//this will hold any windows messages
MSG msg;
//entry point of our message handler
while (GetMessage (&msg, NULL, 0, 0))
{
TranslateMessage (&msg);
DispatchMessage (&msg);
}
return msg.wParam;
}